The first Guild Island building is available! Here's how to get it and use it. Of course, if they take out a weapon or activate their PvP tag, they will be attacked by the guards : logical, isn't it? ) Without weapon and without PvP tag, not representing a direct danger, the negative renowns never go below -40, which allows players to go freely in the cities.While carrying a weapon (including amps) or being PvP tagged in a city, negative fames keep their normal value (so at least -100) and therefore enemy players in the city get attacked by guards.In order to allow everyone to have access to all the activities in the cities, including future rites, while keeping a certain logic in the roleplay, the following modification has been implemented for everyone: A Marauder NPC is selling items in exchange for Marauders' faction points.The Marauders have all their fames (except for the Marauders' one, of course!) blocked at -50.Those who have pledged allegiance to a nation or faction have their Marauders' fame blocked at -50.Neutrals (no allegiance) and Rangers can raise their Marauders' fame to +50.The Marauders' fame now becomes a fame like any other, and no longer depends on the fames of other nations/factions: Your reward? Fun, of course! But not only that… because you'll also get a cool new permanent skill! I won't tell you more, because having the surprise is better, isn't it ) The Marauders' fame is changing! Then you can embark on a most romantic ritual following the story of Flynn and his sweetheart Damae. Go to the Fairhaven tourist office and buy there a copy of the Liberty Lake Guide. *Drum roll* It's done, the second rite of the New Encyclopedia has been released! Come and have fun discovering it!. The second rite of the new Encyclopedia is out!
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